|
Post by Drakmor on May 21, 2009 15:43:05 GMT -5
K, no dungeoning, so I'll have heal.... that works, I'll just change a few things. For the history, just for the sake of saying useless details, I'm telling you that I use openoffice... not that it really makes a difference, lol.
|
|
|
Post by Drakmor on May 21, 2009 19:52:35 GMT -5
Personality/ history- Like most Eladrin, Kryvess is distant, mysterious, and intelligent. He always has been attracted to nature, the forest in particular. When he was a child, he and his family were looked upon as outsiders, people who were different and strange. He grew used to being alone, and can still sometimes be found in a trance like state, thinking, reflecting. He never felt any love or even kindness from anyone but his family until he met _______ (Sarah's character) and Ea. After meeting them for the first time, he began to come out of his shell of aloneness, but only a little. He talks quietly and deliberately, as if he thinks about each word before he says it, which he generally does. Other than ___________ and Ea, no one really knows or could tell hoe brave Kryvess is. He and his friends have been through some little adventures where they really had to work together to stay safe. (GM approval needed). Because of the lack of things he says, and the mysteriousness of what he does, its sometimes hard to figure out his motives. He still keeps many things secret from his friends, but he hopes that someday, he will find the kind of courage to tell them these things. Kryvess would be willing to give up his life for his friends if something happened, and hopes that they regard him in the same way. Always curious about the secrets of the forest, Kryvess is always exploring. Once, an encounter with a particularly sharp thorn bush, which Kryvess believes that it was enchanted to this day, left him with a scar running from his left eyebrow, barely missing his eye, to his left cheek. He has since that day regarded magic with caution and some amount of suspicion. When he had the choice, Kryvess decided that he wanted to be a ranger. He always had looked up to the rangers that came to his town when he was a child, and had long ago wanted to follow in their footsteps. It was Kryvess who had proposed the oath (GM approval needed), wanting to see more of the world than his small world. Ever since that day, though, he wonders what the consequences of this bond will be....
|
|
|
Post by Drakmor on May 21, 2009 19:53:28 GMT -5
Is that enough? Also, could we just add in those 2 alignments, cuz the only alignment I really want to play is chaos good.....
|
|
|
Post by Moonlight on May 22, 2009 16:19:58 GMT -5
Alright- the decription was great, and I give approval for being the one who suggested the oath- however, I would prefer you edited out the life threatening adventures because I'd like your characters to experience those for generally the first time in game. They can still have worked together and had small ventures but only small.
Also- fine we can add in all the other alignments. However, any abilities that require a good alignment also work for a chaotic good, same for lawful evil and evil.
Edit: However, it'll read good on your character sheet becasue chaotic good is not an option. Just assume it means Chaotic good.
|
|
|
Post by Moonlight on May 22, 2009 16:58:15 GMT -5
Now we can do feats- I will give you a list of all that are available with a short description. You get one, for now.
Also- you need to choose a fighting style- Archer fighting (gives defensive mobility as bonus feat), or Two Blade fighting (gives toughness as bonus feat).
ALSO- you recieve Hunter's Quarry (Allows you to designate the nearest enemy as your quaary as a minor action, allowing you to use special abilities and deal extra damage) and Prime Shot (If you are closest to an enemy than any ally you get a +1 to attack roll)
FEATS
Agile Hunter- When you hit successfully with melee attack against your quarry you may shift one, and cause the enemy to get -2 penalty on their next attack roll against you.
Alertness- Counters enemyies combat advantage when surprised and adds +2 to perception.
Armor proficiency
Combat Reflexes- Get a +1 bonus to oppurtunity attack rolls.
Devensife Mobility- Gain a +2 to AC against attacks of oppurtunity.
Durable- Increase healing surges by two.
Eladrin Soldier- Proficiency with spears, and +2 bonus to damage with longswords and spears.
Escape Artist- +2 to acrobatic checks, and you can escape a grab using a minor actions instead of a move.
Far Shot- Increase the range by 5 for all projectile weapons.
Fast Runner- +2 bonus to speed when you charge or run.
Improved Initiative- +4 bonus to initiative checks
Jack of all Trades- +2 bonus to untrained skill checks.
Lethal Hunter- Allows bonus damage against your quarry to incres from d6's to d8's.
Linguist- Know three more languages.
Long Jumper- +2 to acrobatics, and you can make all long jumps as if you had a running start.
Mounted Combat- Unlocks mount abilities, and allows for a better chance of success on certain checks.
Nimble Blade- +1 bonus to attack when you have a light weapon and combat advantage.
Quick Draw- +2 bonus to initiative, and you can draw a weapon or object in the same move you'd use them.
Shield Proficiency
Skill Focus- +3 bonus to chosen skill
Skill Training- Gain training in one skill that need not be on your class list.
Toughness- Gain 5 additional hit points for every tier of play (1st, 11th, 21st)
Two Weapon Fighting- +1 to damage with main weapon when wielding two weapons. (doesn't have to have two weapon fighting style)
Weapon Focus- +1 bonus to damage with specific weapon groups.
Weapon Proficiency- Gain prficiency with one weapon.
|
|
|
Post by Drakmor on May 22, 2009 18:52:41 GMT -5
Ok, I'll change the stuff in my history, no problem. For Lethal Hunter, what does it mean by "your quarry?" Also, If i remember correctly from 3.5, you could get the other fighting style later, right? I like dual weilding, but it depends. Does Ea use ranged magic as well as healing? I know rouges don't use many ranged attacks, so if Josh does't use ranged (and maybe even if he does), I'll probably use archery do I can add some supporting fire. I'm not sure yet on the feats, but so far, I've narrowed it down to: Agile Hunter (but what does it mean by "shift one?", Alertness, Escape Artist, Far Shot, Improved Initiative, Jack of all Trades, Lethal Hunter, Linguist, Long Jumper, Quick Draw, Nimble Blade (probably not- only if I dual wield, and still maybe not), and Two Weapon Fighting. I know it's still a ton, but I guess I'm kinda listing them for myself... You said that I only pick one for now, right? Also, I'm guessing you get feats every other level?
Edit: I forgot to mention that I'm good with chaotic good, for now. On second thoughts, though, from my character description, he's not really chaotic... Maybe more like lawful. I'm really going to need help deciding. It's most probably going to between chao or law good. Also, do rangers get the target species bonuses anymore? I personally thought that those were rather a waste of abilities (this being said by one who has never played D&D, only read some of the books....)
|
|
|
Post by Moonlight on May 22, 2009 19:57:11 GMT -5
"Your quarry" means the person that you targeted with the Hunter's Quarry ability.
Ea's majority of abilities are ranged- so I'm kind of torn on what to suggest. Honestly, the 4th edition two weapon fighting system is kind of lame, however we are at a lack of front line fighters. So, I would say go two weapon unless we get another player willing to play a warrior, or paladin.
If it's kind of an inbetween just choose good. That's easier and it exists with in the 4e rules.
For your feat, I'd say choose the one that fits your character unless you're going for efficiency, and want to make the best build you can (which I discourage because I like more of the role play aspect) Also- I would take Linguist off the list. It's a waste of a feat honestly unless your character is like a prominent linguist it's not worth it especially for the style I'll be doing.
And shift one is basically a 5 foot step- a square.
|
|
|
Post by Drakmor on May 23, 2009 8:44:35 GMT -5
do you get to pick the other fighting style later?
|
|
|
Post by Drakmor on May 23, 2009 8:47:07 GMT -5
and is there still the target bonuses thing? (I may just do a bunch of random posts as I come up with more questions...)
|
|
|
Post by Moonlight on May 23, 2009 8:57:10 GMT -5
No- you can't choose the other style later, and what do you mean by target bonuses?
|
|