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Post by Moonlight on May 6, 2009 19:20:31 GMT -5
I'm actually filling out a really awesome one for everyone that's playing. So no worries- I don't want to use the point buy system though, I'm trying to keep it relatively simple. Sorry!
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Post by Drakmor on May 7, 2009 19:28:30 GMT -5
OK, that's cool... will i be able to see the char. sheet? As I've said before, I'm just a stat geek (LOL)
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Post by Moonlight on May 7, 2009 20:08:19 GMT -5
Yes- I'll send you a copy after it's filled out.
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Post by Drakmor on May 7, 2009 20:17:53 GMT -5
Cool, I'll try to do the stats over the weekend....
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Post by Drakmor on May 10, 2009 19:11:54 GMT -5
Eladrin Ranger Strength- 12 Dexterity- 18 (16+2) Constitution- 13 Charisma- 10 Wisdom- 14 Intelligence- 13 (11+2)
EDIT: I change constitution from 14 to 13
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Post by Moonlight on May 11, 2009 14:13:53 GMT -5
One of the 14's has to be lowered to a thirteen- other than that it's good. Once you fix that we'll move onto some of the nuances and then skills.
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Post by Drakmor on May 11, 2009 16:31:59 GMT -5
K, I changed the post, let me know if u need anything else.
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Post by Moonlight on May 11, 2009 18:12:42 GMT -5
Awesome- ok. Here's what I need from you now-
1. Alignment choice- we're doing a good campaign (although there may be elements of corruption) Starting of you have two choices. Good, or Lawful Good (to my dismay Chaotic Good, and Lawful Evil has been edited out)
2. A name- you should come up with your own but here are some example Eladrin names to get you thinking. Aramil, Immeral, Hadarai, Soveliss, Thierastra, Valenae, and Bethranna.
3. Skills- skills have been made to be more general and therefore are fewer. You have one choice of either Nature, or Dungeoneering. Nature would be best suited for your background, but the choice is yours. Then you can choose four more from this list- -Acrobatics -Athletics -Dungeoneering -Endurance -Heal -Nature -Perception -Stealth The terms are pretty much exactly what they say they are, but if you need anything clarified- ask.
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Post by Drakmor on May 11, 2009 19:02:44 GMT -5
Can't we just add Chao Good and Law Evil back in? We could just use the stuff from 3.5.... I'll really have to think about it, cuz Chao Evil OWNS. Names, I'll have to think about, those always take me forever.... For skills, can you take two natures, or 1 nature and 1 dungeneering? It doesn't seem clear to me if Nature and Dungeoneering are sepreate from the rest of the skillls......
EDIT: nature+ 4 other skills= 5 total skills, right? Or is it 4 total, including nature?
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Post by Moonlight on May 11, 2009 20:02:05 GMT -5
You can't take it twice- that on is seperate. The ranger automatically has to have nature or dungeoneering, and then can get four others including the one that was not chosen.
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