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Post by Moonlight on Oct 21, 2009 18:48:46 GMT -5
First off, you should definitely start thinking about your characters personality, and history (look at some of the threads I posted "A new beginning" and "The World") and as I told Drakmor and JCK breath some life into him/her by thinking about aspirations, mannerisms, relationships, etc.
Next you get to choose your Rogue tactic. This is just a little quirk that will help you out in combat situations.
You have two options- Artful Dodger- Your ingenuity, wits, and perhaps charming smile help you dodge an incoming attack. (You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.)
Brutal Scoundrel- Your strength and brutality allow for a much more damaging strike when sneak attacking.(You gain a bonus to Sneak Attack damage equal to your Strength modifier.)
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Post by kangaroo cry on Oct 21, 2009 18:59:30 GMT -5
I have a pretty good handle on my character, actually. Except for a name... He's been pretty clear to me so far.
I'm not sure I understand the parts in the parenthesis on the thing you just posted. Should I...? Can you explain them? I'm thinking of going with Artful Dodger, but no where near sure.
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Post by Moonlight on Oct 21, 2009 19:13:26 GMT -5
The next step is choosing your feat. You get to choose one every even numbered level so this won't be your last, but it is your first and still important. Feats are like little bonuses to certain areas of your character. A little something extra that makes them different. I'm going to list the choices of feats open to you along with a short description. You can choose one.
Note: A lot of this runs over concepts we haven't covered yet, and you won't understand. I can go over them in detail if you ask, and give you better and more technical descriptions of each one you're interested in.
Action Surge- When you spend an action point your attacks are even more deadly.
Alertness- You get perception bonuses and don't grant combat advantage when surprised. (It's really hard to get the jump on you, and you notice things more often than normal people)
Armor Proficiency (Hide) - You are now proficient with Hide armor. (Meaning you can wear it without penalty)
Backstabber- You're sneak attacks do more damage.
Combat Reflexes- When oppurtunity presents itself you are quicker and more accurate to strike out. (Better at making attacks of opportunity)
Defensive Mobility- You find it easier than normal people to move and perform minor actions without getting hit.
Durable- You find yourself fighting longer (+2 healing surges)
Escape Artist- You are quicker to escape binds or bars, and are also more agile.
Far Shot- When using a projectile weapon you can shoot farther without penalty.
Group Insight- Your natural group coordination allows all allies near you to react faster and notice things better.
Human Perserverance- You are better at avoiding harm.
Improved Initiative- You are quicker to react in combat situations.
Light Step- You are lighter on the foot making you stealthier and more acrobatic as well as allowing you and allies to cover more ground and have harder to tracks footprints.
Linguist- You know how to read, speak, and write three languages other than your starting one fluently.
Mounted Combat- You are skilled at attacking atop a mount (horse, ect.)
Nimble Blade- When attacking with light blades (daggers, short swords, think small blades) and have combat advantage you are more likely to hit.
Quick Draw- You are quick to react and can draw a weapon or object with blinding speed.
Skill Focus- You are an expert in one of the skills you chose.
Toughness- You are harder to kill.
Two Weapon Fighting- You can fight more easily than most with a weapon in each hand.
Weapon Focus- You are particularly skilled at wielding a certain type of weapon.
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Post by Moonlight on Oct 21, 2009 19:24:43 GMT -5
I haven't explained the things in the parenthesis yet, so that's why you don't know them. However, I'll explain them to you now because you will need to know them eventually.
Each attribute (Charisma, Strength, Intelligence, Constitution, Willpower, and Dexterity) was assigned a number by you. Each number has a modifier that goes with it. I'll list them
8 -1 9 -1 10 +0 11 +0 12 +1 13 +1 14 +2 15 +2 16 +3 and so on
These modifiers are used when you make a dice roll involving that specific stat. For example, if I were to make a roll involving my dexterity (leaping, dodging, etc.) and my dexterity was 14 I would add +2 to the roll.
AC is your armor class. This is how difficult it is for someone to hit you. It is a combination of your armor, and dexterity- so in other words your protection and ability to dodge.
An opportunity attack is when you let down your guard to move or do some other action other than attacking or defending which is then taken advantage of by an attacker.
Therefore when you let down your guard and you're attacked by someone you're charisma modifier is added to your armor class making it harder for them to hit you.
For Brutal Scoundrel- Every rogue has the ability to do what is called a sneak attack. If an enemy doesn't notice you, you can attack him for extra damage. All this is saying is that you do a little extra damage equal to your strength modifier.
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Post by kangaroo cry on Oct 23, 2009 21:13:45 GMT -5
IS IT JUST ME OR DO MANY OF THESE FEAT THINGS SEEM LIKE THE SAME THING? COME ON! I don't know, there's just so many, how do I choose ONE?
I think my character is weak in the strength (of attacks) and defense areas. Right? I don't know, that's just the impression I got.
JOSH AND DRAKMOR AND TAYLOR, HELP ME PICK ONE. What do you guys think I need? You all know what you're doing and I don't! What would be the best for my character? My first instinct was Armor Proficiency (Hide)...but I have no idea! I forgot what a rogue does....
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Post by Moonlight on Oct 24, 2009 17:32:57 GMT -5
Well, none of them are poor choices, it depends on how you want to uniquely define your character, however, if I were to narrow it down I would choose-
Alertness Combat Reflexes Defensive Mobility Light Step Nimble Blade Weapon Focus
One of those.
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Post by Drakmor on Oct 24, 2009 17:36:21 GMT -5
ok, first, a rouge is never a weakness of a team. Maybe you'll have low life, but with that much dexterity, anyone you fight will have a hard time hitting you. As you level up, you can boost your stats, so you could boost your strength and con later. Anyways, if you're using certain weapons, you can take a feat that lets you use your dexterity for it rather than your strength..... hope I didnt confuse you.
Now, for feats and the tactic- it depends on how you want to play. If you want to sneak around, come up behind someone and do one huge hit, take brutal scoundrel. The other one could be handy, but I need to ask taylor this first:
when does a rouge ever get suprise attacked?
But with that much dex but so little life and strength, you may be better off with stealth. When you get into combat you'll be ok, but you might not always want to be in the middle of every skirmish. I would say to pick your tactic first, then pick a feat that auguments it. A few you can never go wrong with thought, would be Improved Initiative and Quick Draw. Improved init. lets you have a better chance of going first in a fight, and quick draw lets you pull your weapon out fast so it doesnt take an action (don't worry if you havent learned the combat stuff yet, just go by taylors description).
BTW, taylor, what exactly does the human preserverence or whatever do?
Finally, one more thing about you being a rouge: I can bet you'll save all our butts more than once. Wether you scout ahead and notice a enemy group, get us out of a jail cell, notice a trap that Josh or I are about to walk into, or open a securely locked boy of shiny treasures (though that's not reall saving us, its still good), you'll be helpful. Don't worry about that.
Hope that helps, and that I didn't post too much.....
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Post by kangaroo cry on Oct 24, 2009 19:34:44 GMT -5
No, drakmor, what you said made a lot of sense and was really helpful. It made me feel better too, and like I won't be a burden on you guys! It also gave me a direction to think in. So, thank you!
But Taylor, by what you said before, I can't tell if you were trying to say that Artful Dodger would be better than Brutal Scoundrel for me or what! But looking through it all, artful dodger does sound more helpful for me... Hmm.
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Post by Moonlight on Oct 24, 2009 20:28:53 GMT -5
Artful Dodger would be much more helpful for you for several reasons, because you don't have much armor and you're making a more lithe character it seems. Also, you're strength modifier is +0 so Brutal Scoundrel will be worthless to you to start with while you're charisma modifier is higher.
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Post by kangaroo cry on Oct 24, 2009 20:40:00 GMT -5
Okay, okay, that makes a lot of sense. I needed someone to just say it right out like that for me, thanks.
Artful dodger it is.
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