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Post by Moonlight on Oct 21, 2009 16:20:39 GMT -5
Acrobatics- You can perform an acrobatic stunt, keep your balance while walking on narrow or unstable surfaces, slip free of a grab or restraints, or take less damage from a fall.
Athletics- Make an Athletics check to attempt physical activities that rely on muscular strength, including climbing, escaping from a grab, jumping, and swimming.
Bluff- You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies.
Insight- You can discern intent and decipher body language during social interactions. You make an Insight check to comprehend motives, to read between the lines, to get a sense of moods and attitudes, and to determine how truthful someone is being.
Intimidate- Make an Intimidate check to influence others through hostile actions, overt threats, and deadly persuasion.
Perception- Make a Perception check to notice clues, detect secret doors, spot imminent dangers, find traps, follow tracks, listen for sounds behind a closed door, or locate hidden objects.
Streetwise- When in a settlement—a village, a town, or a city— make a Streetwise check to find out what’s going on, who the movers and shakers are, where to get what you need (and how to get there), and where not to go.
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Post by Moonlight on Oct 21, 2009 16:21:00 GMT -5
Glad to get moving again! ( =
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Post by kangaroo cry on Oct 21, 2009 17:45:00 GMT -5
Can you also tell me about stealth and thievery? I know I already have them, but I'd like to know what I've got so I can decide what I should get.
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Post by Moonlight on Oct 21, 2009 17:51:58 GMT -5
Stealth- Make a Stealth check to conceal yourself from enemies, slink past guards, slip away without being noticed, and sneak up on people without being seen or heard.
Thievery- You have picked up thieving abilities and can perform tasks that require nerves of steel and a steady hand: disabling traps, opening locks, picking pockets, and sleight of hand.
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Post by kangaroo cry on Oct 21, 2009 18:16:55 GMT -5
Thanks! I'll think this over... but after today I get really busy for this weekend and next week. In AP US History my teacher does this thing where we have an essay due one day, then a quiz the next day, and then a test the next day, so the entire week is consumed with massive studying. Andddd that's what next week is.
So, I'll keep all th is in mind, but don't expect much for a bit... Sorry!
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Post by Moonlight on Oct 21, 2009 18:19:50 GMT -5
Alright, that's fine. Thanks for letting me know, and good luck with the studying.
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Post by Moonlight on Oct 21, 2009 18:33:25 GMT -5
If I were you I'd knock off streetwise, and unless you plan on being a pushy or intimidating person I would also knock off intimidate.
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Post by kangaroo cry on Oct 21, 2009 18:36:43 GMT -5
SOOO I JUST DECIDED TO DO IT ALL TONIGHT AND GET IT OVER WITH.
YEAH, I know I posted my stats before, but I deleted those because I wanted to change them. =D My list of skills or whatever is here also.
Half-elf Rogue
Strength// 11 Dexterity// 16 Constitution// 10 Intelligence//14 Wisdom// 15 (13+2) Charisma// 14 (12+2)
--AND--
Acrobatics Bluff Insight Perception
--
...As we can see, my character is not very athletic/strong. Will that be a problem...? Will my character be a weak point/liability...?
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Post by Moonlight on Oct 21, 2009 18:39:22 GMT -5
Well, having a low in any stat would be a problem. It's learning to work around the problem is one of the fun parts. All good choices. I'll post your next set of choices, but you don't have to answer right away since I know you'll be busy with social studies.
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Post by kangaroo cry on Oct 21, 2009 18:42:42 GMT -5
Okay, I'll look it over (once you post it) and think it through.
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