Post by Moonlight on Jun 14, 2009 18:55:11 GMT -5
Alright- FINE! Be that way. LOL
Half-elves make good charismatic characters. Although- you can be any class a Warlord, Paladin, or Warlock would be the best choices. Preferably all of those would be decent choice to the party, but the most need right now is someone who can fight. So I'd say take Paladin, Warlord, or Fighter.
Average Height- 5'5"- 6'2"
Average Wieght- 130-190lbs
Ability Scores- +2 Constitution (I messed up- when I said Endurance below- talking about ability scores I meant constitution. There the same thing) +2 Charisma.
Size- Medium
Speed- 30 feet, 6 squares
Vision- Low-light
Languages- Common, Elven, Choice of another.
Skill Bonuses- +2 Diplomacy, +2 Insight
Dilettante- At 1st level choose an at will power from a different class and use it as an encounter power.
Dual Heritage- You can take feats that have the human or elf prerequisites and are affected by anything that affects humans or elves.
Group Diplomacy- You grant allies within 10 squares (50 feet) a +1 to diplomacy.
Physical Qualities
Half-elves tend to be sturdier of build than elves but
more slender than most humans. Half-elves have the
same range of complexions as humans and elves, and
like elves, half-elves often have eye or hair colors not
normally found among humans. Male half-elves can
grow facial hair, unlike male elves, and often sport
thin mustaches, goatees, or short beards. Half-elves’
ears are about the size of human ears, but they are
tapered, like the ears of their elven ancestors.
Half-elves usually adopt the dress and hairstyles
of the society they spend the most time with; for
example, a half-elf raised among a barbaric human
tribe dresses in the furs and skins favored by the tribe
and adopts the tribe’s style of braids and face paint.
However, it would not be unusual for half-elves raised
among humans to seek out articles of elven clothing or
jewelry so that they can proudly display signs of their
dual heritage.
Half-elves have life spans comparable to humans,
but like elves they remain vigorous well into old age.
Playing a Half-Elf
Half-elves are more than just a combination of two
races—the combination of human and elf blood produces
a unique race with qualities all its own. They
share some of the natural grace, athleticism, and keen
perceptiveness of elves, along with the passion and
drive of humans. But in their own right, they are charismatic,
confident, and open-minded and are natural
diplomats, negotiators, and leaders.
Half-elves like to be around people, the more
diverse the better. They gravitate toward population
centers, especially larger settlements where members
of many races mingle freely. Half-elves cultivate large
networks of acquaintances, as much out of genuine
friendliness as for practical purposes. They like to
establish relationships with humans, elves, and members
of other races so they can learn about them, the
way they live, and how they make their way in the
world.
Half-elves rarely settle down for any length of time.
Their wanderlust makes them natural adventurers,
and they quickly make themselves at home wherever
they end up. When their paths take them back to a
place they have visited before, they track down old
friends and renew old contacts.
Ultimately, half-elves are survivors, able to adapt to
almost any situation. They are generally well liked and
admired by everyone, not just elves and humans. They
are empathetic, better at putting themselves in others’
shoes than most.
Half-elves naturally inspire loyalty in others, and
they return that feeling with deep friendship and a
keen sense of responsibility for those who place themselves
in their care. Half-elf warlords and generals do
not order their followers into danger that they would
not face themselves, and they usually lead from the
front, trusting their allies to follow.
Half-elves have no culture of their own and are not
a numerous people. They usually bear human or elf
names, sometimes using one name among elves and a
different one among humans. Some are anxious about
their place in the world, feeling no kinship with any
race, except other half-elves, but most call themselves
citizens of the world and kin to all.
Half Elf
Half-elves make good charismatic characters. Although- you can be any class a Warlord, Paladin, or Warlock would be the best choices. Preferably all of those would be decent choice to the party, but the most need right now is someone who can fight. So I'd say take Paladin, Warlord, or Fighter.
Average Height- 5'5"- 6'2"
Average Wieght- 130-190lbs
Ability Scores- +2 Constitution (I messed up- when I said Endurance below- talking about ability scores I meant constitution. There the same thing) +2 Charisma.
Size- Medium
Speed- 30 feet, 6 squares
Vision- Low-light
Languages- Common, Elven, Choice of another.
Skill Bonuses- +2 Diplomacy, +2 Insight
Dilettante- At 1st level choose an at will power from a different class and use it as an encounter power.
Dual Heritage- You can take feats that have the human or elf prerequisites and are affected by anything that affects humans or elves.
Group Diplomacy- You grant allies within 10 squares (50 feet) a +1 to diplomacy.
Physical Qualities
Half-elves tend to be sturdier of build than elves but
more slender than most humans. Half-elves have the
same range of complexions as humans and elves, and
like elves, half-elves often have eye or hair colors not
normally found among humans. Male half-elves can
grow facial hair, unlike male elves, and often sport
thin mustaches, goatees, or short beards. Half-elves’
ears are about the size of human ears, but they are
tapered, like the ears of their elven ancestors.
Half-elves usually adopt the dress and hairstyles
of the society they spend the most time with; for
example, a half-elf raised among a barbaric human
tribe dresses in the furs and skins favored by the tribe
and adopts the tribe’s style of braids and face paint.
However, it would not be unusual for half-elves raised
among humans to seek out articles of elven clothing or
jewelry so that they can proudly display signs of their
dual heritage.
Half-elves have life spans comparable to humans,
but like elves they remain vigorous well into old age.
Playing a Half-Elf
Half-elves are more than just a combination of two
races—the combination of human and elf blood produces
a unique race with qualities all its own. They
share some of the natural grace, athleticism, and keen
perceptiveness of elves, along with the passion and
drive of humans. But in their own right, they are charismatic,
confident, and open-minded and are natural
diplomats, negotiators, and leaders.
Half-elves like to be around people, the more
diverse the better. They gravitate toward population
centers, especially larger settlements where members
of many races mingle freely. Half-elves cultivate large
networks of acquaintances, as much out of genuine
friendliness as for practical purposes. They like to
establish relationships with humans, elves, and members
of other races so they can learn about them, the
way they live, and how they make their way in the
world.
Half-elves rarely settle down for any length of time.
Their wanderlust makes them natural adventurers,
and they quickly make themselves at home wherever
they end up. When their paths take them back to a
place they have visited before, they track down old
friends and renew old contacts.
Ultimately, half-elves are survivors, able to adapt to
almost any situation. They are generally well liked and
admired by everyone, not just elves and humans. They
are empathetic, better at putting themselves in others’
shoes than most.
Half-elves naturally inspire loyalty in others, and
they return that feeling with deep friendship and a
keen sense of responsibility for those who place themselves
in their care. Half-elf warlords and generals do
not order their followers into danger that they would
not face themselves, and they usually lead from the
front, trusting their allies to follow.
Half-elves have no culture of their own and are not
a numerous people. They usually bear human or elf
names, sometimes using one name among elves and a
different one among humans. Some are anxious about
their place in the world, feeling no kinship with any
race, except other half-elves, but most call themselves
citizens of the world and kin to all.