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Post by Drakmor on Jun 7, 2009 7:36:18 GMT -5
OK- 168 (whatever the unit is for weight) 6'2 ft tall- a bit over average Male and 18 years old
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Post by Drakmor on Jun 14, 2009 17:31:29 GMT -5
you don't need to type descriptions for each wep. I've read through equipment in 3.5 and know enough about fantasy weps in general. All I need it the technical stuff (price, range, damage, etc.) also, how much gold do I start with?
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Post by Moonlight on Jun 14, 2009 18:39:00 GMT -5
Sorry- I'm having trouble accessing a bunch of files including your character sheet. That's why I haven't posted. Give me some time to see if I can fix it and I'll get back to you.
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Post by Drakmor on Jun 15, 2009 15:18:00 GMT -5
NP, just let me know...
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Post by Drakmor on Jun 17, 2009 14:47:17 GMT -5
We could always redo the char. sheet. I can give you the info if you need it.
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Post by Moonlight on Jun 19, 2009 14:55:55 GMT -5
Nope- I have it working now.
Alright- you have 100gp for adventuring equipment, armor, and weapons.
Adventuring equipment- Alright for this you can take what's called an adventurer's standard kit. It's 15 GP, and comes with a backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50 feet hempen rope, 2 sunrods, and waterskin. Then we'll leave it at that.
Now you have 85gp for weapons and armor. I'm only going to name things that you are proficient in.
Armor- You are proficient in cloth, leather, and hide. Each are stronger in that order, and there are several different kinds of each (but you only get to start out with the basic kind).
Normal Cloth Armor (basically clothes) Armor Bonus +0
Normal Leather Armor Armor Bonus +2 Cost 25gp
Normal Hide Armor Armor Bonus +3 Check -1 Cost 30gp
Weapons- (To give a full descirption of everything would be difficult. Just ask for the stuff you want the stats on)
Melee- Club, Dagger, Javelin, Mace, Sickle, Spear, Greatclub, Morningstar, Quarterstaff, Scythe, Battleaxe, Flail, Handaxe, Longsword, Scimitar, Short Sword, Throwing Armor, Warhammer, Warpick, Falchion, Glaive, Greataxe, Greatsword, Halberd, Heavy Flail, Longspear, and Maul.
Ranged- Hand Crossbow, Sling, Crossbow, Longbow, Shortbow.
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Post by Drakmor on Jun 19, 2009 15:29:11 GMT -5
OK, cool. Is there any other adventuring equipment? Also, what do the sunrods do? For the armor check penalities, is it on all skills, or only some? Finally, I need stats for the following weapons: All of the ranged weapons, longsword, and throwing armor (did you mean dagger?).
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Post by Moonlight on Jun 25, 2009 19:33:46 GMT -5
No, I meant Throwing Hammer, sorry. And there is other adventuring equipment, but I'll let you collect that as you adventure.
Armor Check Penalty is only on certain skills, specifically Acrobatics, Athletics, Endurance, Stealth, and Thievery.
Hand Crossbow: Prof.- +2, Base Damage- 1d6, Range- 10/20 (squares), Price- 25 gp, Wieght- 2lbs, Properties- Free action load.
Sling: Same as HC, but damage is 1d4, and price is 1gp. (Wieght is n/a)
Crossbow: Prof.- +2, Base Damage 1d8, Range- 15/30, 25gp, 4lbs, Load is minor action
Longbow: Prof.- +2, BD 1d10, Range 20/40, 30gp, 3lbs, Load free
Shortbow: +2, BD 1d8, Range 15/30, 25gp, 2lbs, Load free and small.
Longsword: +3, BD 1d8, 15gp, 4lbs, versatile.
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Post by Drakmor on Jun 29, 2009 11:18:17 GMT -5
Narrowed down to these so far: Longbow- 30 gp Shortbow- 25 gp Longsword- 15 gp Normal Leather Armor- 25 gp Adventuring Kit- 15 gp Hand Crossbow- 25 gp
Also, do you buy arrows? What does Load free and small mean (I'm guessing it means a free action, but what's a small action?). Could you post the throwing hammer stats? Finally, for longsword, what does verasatile mean?
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Post by Drakmor on Jul 1, 2009 19:21:10 GMT -5
updated list: longbow longsword normal leather armor adventuring kit sling
grand total: 81 gold
also, does prof. mean I can use those weps? I can also use the longsword, I believe, because I thought I saw free prof. in it as an eladrin trait.
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