Post by Jckwik246369 on Aug 25, 2008 12:50:59 GMT -5
BlasTech DC-17M Interchangeable Combat System - d20 Stats
Blaster Attachment
Weapon Type: Blaster Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 30 m
Weight: 5.8 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: M
Ammo Count: 60 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
Sniper Rifle Attachment
Weapon Type: Sporting blaster rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 50 m
Weight: 5.5 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: -
Ammo Count: 20 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes. The sniper attachment also includes a Rating 2 scope, which divides the distance to a target by 2 for the purposes of calculating range penalties (but not maximum range).
Anti-Armor Attachment
Weapon Type: Anti-Armor Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 4d8
Critical: 20
Range Increment: 20 m (2 m)
Weight: 6.0 kg
Fort DC: -
Type: Energy
Multifire/Autofire: -
Ammo Count: 4 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
BlasTech DC-15s Sidearm - d20 Stats
Weapon Type: Blaster Pistol
Proficiency Group: Blaster Pistols
Cost: 1,300
Damage: 3d6
Critical: 20
Range Increment: 12 m
Weight: 2.1 kg
Fort DC: 15
Type: Energy
Multifire/Autofire: M
Ammo Count: 20 rounds
Size: Medium-size
Hardness: 5
WP: 2
Break DC: 14
Availability: Rare, military
Special: The dynamic power cell adds 2 charges to the ammunition count every round the weapon is not fired, up to maximum capacity.
Blaster Attachment
Weapon Type: Blaster Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 30 m
Weight: 5.8 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: M
Ammo Count: 60 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
Sniper Rifle Attachment
Weapon Type: Sporting blaster rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 3d8
Critical: 19-20
Range Increment: 50 m
Weight: 5.5 kg
Fort DC: 18
Type: Energy
Multifire/Autofire: -
Ammo Count: 20 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes. The sniper attachment also includes a Rating 2 scope, which divides the distance to a target by 2 for the purposes of calculating range penalties (but not maximum range).
Anti-Armor Attachment
Weapon Type: Anti-Armor Rifle
Proficiency Group: Blaster Rifles
Cost: 1,900
Damage: 4d8
Critical: 20
Range Increment: 20 m (2 m)
Weight: 6.0 kg
Fort DC: -
Type: Energy
Multifire/Autofire: -
Ammo Count: 4 rounds
Size: Medium-size
Hardness: 5
WP: 8
Break DC: 20
Availability: Rare, military
Special: As an attack action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes.
BlasTech DC-15s Sidearm - d20 Stats
Weapon Type: Blaster Pistol
Proficiency Group: Blaster Pistols
Cost: 1,300
Damage: 3d6
Critical: 20
Range Increment: 12 m
Weight: 2.1 kg
Fort DC: 15
Type: Energy
Multifire/Autofire: M
Ammo Count: 20 rounds
Size: Medium-size
Hardness: 5
WP: 2
Break DC: 14
Availability: Rare, military
Special: The dynamic power cell adds 2 charges to the ammunition count every round the weapon is not fired, up to maximum capacity.